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Tomy Company, Ltd.

TOMY Company, Ltd. plans, together with its subsidiaries, plans, manufactures, and sells toys and toy-related products in Japan, Asia, Europe, the Americas, and Oceania. The company offers various toy products, including cars, miniature cars, trains, dolls, fashion, role-playing items, house play, pretend play, care, plush toys, educational toys, robots, figures, transformation/combination, collectibles, card games, trading card games, battle, game, app games, programming, blocks, edutainment, English, drawing, making toys, communication, party, toy smartphone, toy PCs, eco toys, and accessible-design toys. It also provides general merchandise and baby care products. In addition, the company engages in real estate rental activities. TOMY Company, Ltd. was founded in 1924 and is headquartered in Katsushika, Japan.

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Takara Tomy reports higher revenue and profit in Q1, announces first dividend increase in two years

Takara Tomy has released its first-quarter results for the fiscal year ending March 2027, starting with higher revenue and profit. Revenue rose 7.7 percent year on year to 64.047 billion yen, operating profit increased 19.9 percent to 5.512 billion yen, and net profit grew 19.6 percent to 4.058 billion yen. The company plans a full-year dividend of 70 yen per share, up 6 yen from the previous year, marking its first dividend increase in two years. For shareholder perks, it will give a limited-edition Tomica to holders of 100 shares or more, and a Licca-chan doll to those with 1,000 shares or more, while also launching a discount program on its official online store. The stock has risen on expectations for toy demand amid a weak yen and higher oil prices. Although it fell 8.03 percent the day after the earnings announcement, hopes for market growth continue to provide support.
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KLab extends gains to sixth day ahead of tomorrow's official launch of new My Hero Academia game

On the Tokyo stock market on August 5, among 96 game and entertainment-related stocks, 53 rose, 39 fell, and 4 were unchanged. KLab extended its winning streak to six days ahead of the official launch of the new game My Hero Academia: United Survival tomorrow, August 6. Meanwhile, Takara Tomy fell back after three days of gains, pressured by selling on the view that near-term positive catalysts had run their course, even though its first-quarter results showed higher revenue and profit thanks to strong sales of products targeting the Kidults demographic. Silicon Studio was bid up to its daily limit high as a play on physical AI.
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Takara Tomy falls after three-day rally as strong Q1 results are seen as priced in

Takara Tomy fell after a three-day rally. The company reported higher revenue and profit for the first quarter the previous day, driven by strong sales of products targeting the Kidults demographic and Pokémon-related items celebrating the brand's 30th anniversary. However, with the stock having recently climbed to the upper 3,000 yen range, the results were viewed as a near-term positive that had already been priced in, triggering selling pressure.
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Silicon Studio and monoAI surge, Tsuburaya Fields rebounds on target price hike

In the morning session of the Tokyo stock market on August 5, game and entertainment-related stocks were mostly bought, with 54 of the 99 registered issues rising. Silicon Studio and monoAI surged, while Tsuburaya Fields Holdings rebounded on reports that Tokai Tokyo Securities raised its target price from 2,130 yen to 3,070 yen. Meanwhile, Takara Tomy posted a 19.9 percent year-on-year increase in first-quarter operating profit to 5.512 billion yen, a double-digit gain, but fell the most on a sell-on-fact reaction. For Konami Group, Okasan Securities reportedly maintained its bullish rating and raised its target price from 30,000 yen to 31,000 yen.
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Takara Tomy Q1 operating profit rises 19% on strong Japan and Asia sales

Takara Tomy has released its consolidated results for the first quarter of the fiscal year ending March 2027, covering April to June. Revenue rose 7.7% year on year to 64.047 billion yen, while operating profit increased 19.9% to 5.512 billion yen. Growth in Japan and Asia contributed, with products aimed at the kidult demographic and items tied to the 30th anniversary of Pokémon performing well. In the Americas, revenue fell due to shipment delays caused by an ERP system malfunction, but a tariff refund boosted consolidated operating profit by approximately 1 billion yen. Full-year forecasts are unchanged, with revenue expected to reach 285 billion yen and operating profit 26 billion yen.
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TOMY to Bring BEYBLADE X, Licca-chan, and Gacha to Anime Expo 2026

TOMY Company, also known as TAKARATOMY, announced it will bring three of its most popular Japan-born brands to Anime Expo 2026 in Los Angeles from July 2 to 5. The century-old Japanese toy and entertainment company will showcase BEYBLADE X, Licca-chan, and Gacha as part of its largest consumer-facing moment in the U.S. market to date. BEYBLADE X, which has shipped more than 560 million units worldwide, will host the standalone BEYBLADE X ANIME EXPO CUP 2026 tournament on July 4, along with live battles against the development team and a free-play area. Licca-chan, Japan's iconic doll since 1967 with approximately 69 million units sold, makes its Anime Expo debut and will premiere two products from the Hatsune Miku collaboration, including an exclusive pre-sale of Licca HATSUNE MIKU. The Gacha capsule-toy brand from T-ARTS Company will offer machine-themed activities and merchandise from more than 80 Gacha machines. The group has named regional expansion a core priority as Japan's entertainment market could grow into the tens of trillions of yen, or more than US$100 billion.
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