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Marvelous Inc.

Marvelous Inc. engages in the planning, development, production, marketing, and sale of game software for home-use game machines. in Japan. The company is involved in the planning, development, production, marketing, and commission-based development of game software for home-use game machines, as well as online games for App Store, Google Play, and SNS platforms. It also engages in the planning, development, sale, and operation of arcade machines; creation and production of animation products; creation and commercialization of music and video content; and music and video content distribution. In addition, the company is involved in the planning, production, and promotion of stage productions and musicals based on manga comics, animation, and games. Marvelous Inc. was incorporated in 1997 and is headquartered in Tokyo, Japan.

Price · split & dividend adjusted
News & notes moving 7844.JP
7844.JP

MIXI hits daily limit up on strong Q1 results and raised year-end dividend forecast

On August 3, the Tokyo stock market saw MIXI rebound sharply for the first time in three days, hitting its daily limit up. The company's first-quarter results, released the previous weekend, showed a significant rise in revenue and profit, with the booking of a special gain from the sale of Bitbank shares and an upward revision to the year-end dividend forecast drawing praise. Marvelous, which also reported a 327.9 percent year-on-year jump in first-quarter operating profit, was also bought. KLab extended its winning streak to four days after announcing that the official launch date for its new mobile game app, My Hero Academia United Survival, has been set for August 6.
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7844.JP

MIXI and Marvelous Gain on Post-Earnings Buying

In the morning session of the Tokyo stock market on August 3, MIXI and Marvelous were bought among game and entertainment stocks. MIXI rebounded sharply after three days, as its first-quarter results announced the previous weekend showed revenue up 50% year-on-year and operating profit up 102%, achieving significant growth in both sales and profit. Marvelous also rebounded, with first-quarter operating profit surging 327.9% year-on-year to 1.042 billion yen. Mandarake rebounded after reporting strong June monthly sales of 1.351 billion yen across all stores, up 16.3% year-on-year. Of the 99 registered game and entertainment stocks, 22 rose, 69 fell, and 8 were unchanged, with sellers in control.
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7844.JP

Kioxia, Seven & i, and 20 Other Companies Announce Share Buybacks

After the close on July 31, 22 companies including Kioxia and Seven & i Holdings announced share buybacks. Kioxia will acquire up to 30 million shares, representing 5.5% of outstanding shares, for a maximum of 800 billion yen, while Seven & i will acquire up to 189,663,300 shares, or 8.19% of outstanding shares, for a maximum of 399,999,989,700 yen, both through ToSTNeT-3 on the morning of August 3. Resona Holdings will buy back up to 30 million shares, or 1.34%, for up to 50 billion yen from August 3 through January 31, 2027. Alps Alpine will acquire up to 20 million shares, or 10.3%, for up to 30 billion yen from August 3 through March 31, 2027, and cancel all repurchased shares. Marvelous will buy back up to 4,630,700 shares, or 7.61%, for up to 2,167,167,600 yen through ToSTNeT-3, and will cancel 5,003,341 shares, representing 8.04% of outstanding shares, effective August 6.
株探ニュース·26dRead more ▾
7844.JP

Marvelous Q1 operating profit surges 327% on lower development costs despite revenue drop

Marvelous reported its first-quarter results for the fiscal year ending March 2027, with revenue falling 28.4% year-on-year to 6.255 billion yen, but operating profit soared 327.9% to 1.042 billion yen. The sharp improvement in profitability was driven by the absence of large-scale development costs in the digital content business, which swung to a profit of 382 million yen. The amusement business was led by Pokémon Kids amusement machines, while the music and video business saw higher revenue and profit thanks to strong performances from Pretty Cure-related content and stage productions. The company maintained its full-year forecast of 30 billion yen in revenue and 3 billion yen in operating profit.
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Cloud & Digital Infrastructure2

Tencent Rethinks Japan Gaming Bets as AI Race Heats Up

Tencent Holdings is reportedly negotiating exits from several Japanese game studio investments, including Tokyo-traded Marvelous Inc., as it reassesses minority stakes that may no longer fit its strategy. The Chinese gaming giant is dealing with a prolonged industry slump while also chasing Alibaba and ByteDance in the capital-heavy artificial intelligence race, making portfolio discipline more important. Some Japanese bets made around 2020 could be sold back to original management teams, possibly at a loss, if expected synergies have faded. Tencent said video games remain core to its business and that it remains committed to the Japanese market over the long term, but the playbook may shift toward more hands-on co-production with foreign studios, greater interest in user-generated content, and smaller targeted bets through Miniclip, Venture Lab, Timi and Lightspeed.
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