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COLOPL, Inc.

COLOPL, Inc. provides mobile gaming applications for smartphones in Japan and internationally. The company also offers VR services; console and blockchain games; XR and the metaverse services; and develops intellectual properties and merchandise. In addition, it is involved in investment and development businesses. The company was incorporated in 2008 and is headquartered in Tokyo, Japan.

Price · split & dividend adjusted
News & notes moving 3668.JP
3668.JP

Bandai Namco Holdings hits year-to-date high, surges on record Q1 results and mid-term upward revision

On August 6, Bandai Namco Holdings hit a year-to-date high on the Tokyo stock market. Record first-quarter results and an upward revision to its September interim earnings were taken as a positive surprise, sending the stock soaring in the afternoon session. Among 99 registered game and entertainment-related stocks, 56 rose, with buying in the lead. Colopl was bought on the back of a sharp profit increase in the third quarter, but struggled to extend gains as profit-taking capped the upside. Sankyo rebounded despite a sharp profit decline in the first quarter, as its plan to increase dividends was well received. The Nikkei Stock Average fell 617 yen to 65,683 yen, snapping its winning streak, but the TOPIX ended in positive territory, with active stock picking driven by earnings announcements.
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Colopl rebounds after three days, boosted by strong Q3 profit growth and new game announcement

Colopl rebounded after three days of declines. The company reported a sharp rise in profit for the third quarter on August 6, and also revealed that its new title, Active Cinema RPG 369, will be released soon, which appears to be drawing market interest.
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Colopl posts 116% jump in Q3 operating profit on cost review

Colopl announced its cumulative consolidated results for the third quarter of the fiscal year ending September 2026. Revenue fell 17.4% year-on-year to 15.7 billion yen, but operating profit surged 116.7% to 1.32 billion yen, achieving a sharp profit increase. Revenue declined due to diminishing sales of some existing titles and service terminations, but a group-wide cost review reduced advertising and promotional expenses, contributing to the profit growth. In the entertainment business, revenue dropped 12.9% to 14.676 billion yen, while operating profit swung from a loss of 825 million yen a year earlier to a profit of 1.109 billion yen. The investment and incubation business saw revenue fall 52.2% to 1.023 billion yen and operating profit decline 85.4% to 290.09 million yen, marking lower revenue and profit. The company continues to withhold full-year earnings forecasts, citing a rapidly changing business environment.
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